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Two adventures. One offbeat duet.

Two heroes. One-button switch. The duet plays on.

Bebop and Tempo is the lightning-fast arcade platformer where every switch, dodge, stomp, and split-second decision keeps the score alive. The original adventure is out now—and the band is getting back together for a near-final Game Boy Color coda built for solo duets, linked rivals, and two-player runs.

The original · Out now

Arcade platforming with no dead air.

Switch between Bebop and Tempo on the fly. Take the careful route, or master both move sets and chase a blistering score through a hand-built gauntlet of levels, bosses, obstacles, and close calls.

50+ Arcade platforming levels
5 Challenging boss fights
20+ Original tracks · Jed Crouch
2P Local versus action

Switch in a heartbeat

Swap heroes with one button and combine Bebop’s dash and dodge with Tempo’s speed, high jump, and stomp.

Choose your intensity

Plan every step with Second Chance mode, or strip away the safety net and embrace the original one-hit challenge.

Keep the beat going

Chase combos and fast clears, brave Endless Arcade mode, or bring a friend into frantic local VS matches.

Dash · Dodge · Control

Bebop

Nimble, precise, and built for slipping through danger when the clean line matters most.

Speed · High jump · Stomp

Tempo

Fast, fearless, and ready to open vertical routes with a higher jump—then stomp straight through danger.

A new movement begins

After the final note comes the coda.

Bebop and Tempo: GBC Al Coda illustrated key art

A link-first action roguelite built for Game Boy Color

Bebop and Tempo: GBC Al Coda

A link-first action roguelite built natively for Game Boy Color. Assemble a two-hero band, choose your route, stack wild upgrades, topple screen-filling creature bosses, and carry every hard-earned unlock with you in the cartridge.

7 playable heroes Solo + 2-player link 8 colorful worlds 4 link modes Cartridge saves Normal + Encore HiColor presentation Cartridge-native jazz
Near-final · approximately 95% complete
180+ Hand-built gameplay layouts
24 Illustrated world backgrounds
4 Ways to play over link cable
268M+ Seed-and-route combinations per duet

Swipe, scroll, or use the arrow keys to meet the cast →

  • BebopGround control
  • TempoSpeed
  • SwingRange
  • DixieSwing’s companion
  • CadenceDefense
  • DaphneAir control
  • OmbraEvasion
  • Secret seventh heroHidden unlock

Meet the ensemble

Six heroes take the stage. A secret seventh waits in the wings.

Build your duo from seven playable characters, each with a different way to move, attack, and solve a room. Swing’s green dragon companion, Dixie, joins the gallery, while one final playable character remains secret.

Solo players switch between their duo; linked partners each control one hero.

Bebop and Tempo: GBC Al Coda title screen
160 × 144 Cartridge adventure

Made for the little screen

Not just smaller. Built differently.

Every run remixes a hand-built set list: short platforming rooms, vertical climbs, top-down challenges, behind-the-hero sprints, special stages, shops, and giant creature bosses across eight illustrated worlds.

01

Build your duet

Switch between two heroes in solo play, or let a linked partner own the second moveset.

02

Break the run open

Choose risky routes, spend run XP, and collect from 12 boss boons—from Double Jump to Team Revive.

03

Come back for Encore

Clear Normal, unlock a second four-world campaign, and keep growing a cartridge-long collection.

Little cartridge. Big tricks.

The hardware joins the band.

The fun does not stop at the screen. Unlock new looks, trade in odd signals from the room around you, and turn a favorite run into something you can actually keep.

Catch a villain in your remote

Villain Mode transforms compatible household-remote signals into deterministic enemy variants, Mystery Gift hunts, and optional run bonuses.

Make the title screen yours

Earn costumes, names, icons, gallery art, music, a Story Book with 225 finished duo illustrations, and six title themes—with one more hardware secret to find.

Print the run worth remembering

Send Player Cards, records, character portraits, collection art, or a checksummed Coda Ticket to a Game Boy Printer.

Normal + unlockable Encore

Eight worlds. Three acts apiece.

Every stop has its own hazards, architecture, boss, and musical identity. Across the full adventure, 24 illustrated gameplay backgrounds carry the scenery from one chapter to the next.

Rainbow Cove world art
Normal 01 · Rainbow Cove
Jungle Jam world art
Normal 02 · Jungle Jam
Sorbet Summit world art
Normal 03 · Sorbet Summit
Crispy Crater world art
Normal 04 · Crispy Crater
Hurricane Harbor world art
Encore 01 · Hurricane Harbor
Haunted Ruins world art
Encore 02 · Haunted Ruins
Neo Beat City world art
Encore 03 · Neo Beat City
Nimbus Valley world art
Encore 04 · Nimbus Valley

Link up and play together

Two systems turn every run into a duet.

Connect two Game Boy Color systems and choose your set: share both campaigns, scramble for switches, outrun the camera wall, or bluff through a secret four-hero lineup.

Two players exploring a top-down cooperative stage
01 · Co-op Campaign Play the whole adventure together.

Story scenes, routes, scrolling rooms, top-down challenges, special stages, shops, rewards, and bosses all stay in sync while each player controls a distinct hero.

02 · Switch Clash Five switches. One hit. No quiet moments.

Fight across three arenas, respawn on descending platforms, and steal momentum with Shield, Burst, and Paint Pulse items.

03 · Syncopy Outrun the wall. Outsmart your rival.

Three scrolling race stages pile on pits, hazards, mystery boxes, transformations, deception, and instant rematches.

04 · Lineup Battle Set the order. Watch the matchup unfold.

Each player secretly orders four heroes, then matching slots clash through a fast theatrical showdown with saved records.

Two-player Flip Feast matching special stage
Inside Co-op Campaign · Flip Feast Two cursors. One fruit-and-bomb frenzy.

Break from platforming with a fast three-round 6×6 challenge built for two players at once.

Two heroes facing the Jungle Jam creature boss
Inside Co-op Campaign · Creature bosses Bring a partner to the big finish.

Eight screen-filling creatures turn each world finale into a coordinated fight for switches, openings, and a powerful boon.

A hero exploring an illustrated Rainbow Cove gameplay room in Bebop and Tempo: GBC Al Coda

Start with the original. Stay for the encore.

Bebop and Tempo is available now on Steam for Windows and macOS. Bebop and Tempo: GBC Al Coda is approximately 95% complete, with both campaigns playable and its main systems in place.