A new Game Boy Color adventure
Two heroes. One cartridge. The duet plays on.
Bebop and Tempo: GBC Al Coda is a near-final Game Boy Color action roguelite built for solo duets, linked partners, and playful rivals. Assemble a two-hero band, choose your route, and carry every unlock with you in the cartridge. The original adventure is waiting below.
A link-first action roguelite built for Game Boy Color
Bebop and Tempo: GBC Al Coda
A link-first action roguelite built natively for Game Boy Color. Assemble a two-hero band, choose your route, stack wild upgrades, topple screen-filling creature bosses, and carry every hard-earned unlock with you in the cartridge.
Swipe, scroll, or use the arrow keys to meet the cast →
Meet the ensemble
Six heroes take the stage. A secret seventh waits in the wings.
Build your duo from seven playable characters, each with a different way to move, attack, and solve a room. Swing’s green dragon companion, Dixie, joins the gallery, while one final playable character remains secret.
Solo players switch between their duo; linked partners each control one hero.
Made for the little screen
Not just smaller. Built differently.
Every run remixes a hand-built set list: short platforming rooms, vertical climbs, top-down challenges, behind-the-hero sprints, special stages, shops, and giant creature bosses across eight illustrated worlds.
Little cartridge. Big tricks.
The hardware joins the band.
The fun does not stop at the screen. Unlock new looks, trade in odd signals from the room around you, and turn a favorite run into something you can actually keep.
Catch a villain in your remote
Villain Mode transforms compatible household-remote signals into deterministic enemy variants, Mystery Gift hunts, and optional run bonuses.
Make the title screen yours
Earn costumes, names, icons, gallery art, music, a Story Book with 225 finished duo illustrations, and six title themes—with one more hardware secret to find.
Print the run worth remembering
Send Player Cards, records, character portraits, collection art, or a checksummed Coda Ticket to a Game Boy Printer.
Eight moments from across the game
The cast brings every feature to life.
Promotional character vignettes inspired by linked play, the Garden, infrared, Printer support, and the two bonus stages. Accessory support remains subject to final physical-hardware qualification.
Promotional artwork celebrating the game’s two-player link-cable features.
Artwork for the short four-hero ordering and matchup game.
A playful vignette inspired by the Garden’s dragon-care and training systems.
Promotional character artwork celebrating two-player link-cable co-op.
Artwork for the game’s optional infrared Villain features.
Optional output includes Player Cards, records, portraits, collection art, and Coda Tickets.
A three-round 6×6 flip-panel bonus stage.
A behind-the-hero runner special stage.
Normal + unlockable Encore
Eight worlds. Three acts apiece.
Every stop has its own hazards, architecture, boss, and musical identity. Across the full adventure, 24 illustrated gameplay backgrounds carry the scenery from one chapter to the next.
Link up and play together
Two systems turn every run into a duet.
Connect two Game Boy Color systems and choose your set: share both campaigns, scramble for switches, outrun the camera wall, or bluff through a secret four-hero lineup.
Story scenes, routes, scrolling rooms, top-down challenges, special stages, shops, rewards, and bosses all stay in sync while each player controls a distinct hero.
Fight across three arenas, respawn on descending platforms, and steal momentum with Shield, Burst, and Paint Pulse items.
Three scrolling race stages pile on pits, hazards, mystery boxes, transformations, deception, and instant rematches.
Each player secretly orders four heroes, then matching slots clash through a fast theatrical showdown with saved records.
Break from platforming with a fast three-round 6×6 challenge built for two players at once.
Eight screen-filling creatures turn each world finale into a coordinated fight for switches, openings, and a powerful boon.
The camera swings behind the heroes for a fast sprint through fruit, hazards, and split-second lane changes.
Turn a strong run into a wild one with stat boosts and character-specific upgrades that reshape how your duo moves.
Where the duet began
Before the coda, there was the original.
The original · Out now
Arcade platforming with no dead air.
Switch between Bebop and Tempo on the fly. Take the careful route, or master both move sets and chase a blistering score through a hand-built gauntlet of levels, bosses, obstacles, and close calls.
Switch in a heartbeat
Swap heroes with one button and combine Bebop’s dash and dodge with Tempo’s speed, high jump, and stomp.
Choose your intensity
Plan every step with Second Chance mode, or strip away the safety net and embrace the original one-hit challenge.
Keep the beat going
Chase combos and fast clears, brave Endless Arcade mode, or bring a friend into frantic local VS matches.
Bebop
Nimble, precise, and built for slipping through danger when the clean line matters most.
Tempo
Fast, fearless, and ready to open vertical routes with a higher jump—then stomp straight through danger.
Play the original today. Follow the coda to cartridge.
Bebop and Tempo is available now on Steam for Windows and macOS. Bebop and Tempo: GBC Al Coda is approximately 95% complete, with both campaigns playable and its main systems in place.